SS4 Vegeta, Ramp & Shadow Dragons - Set 11 Reveals #6

G'Day everyone! If the last couple of days were fairly boring, today is quite the opposite! Content Creator Frank Castle got a reveal this time (good on Bandai for continuing this), and the card he revealed is probably the most exciting of the lot today. We also get Yellow and Black rares! Lets dive right in starting with the second Vegeta leader for the set!




Vegeta fans have long felt abused by the lack of good Vegeta leaders in the past. Set 11 remedies that, hard. We saw Majin Vegeta, which looks to possibly be the best new leader, now we are seeing a crazy new Ramp strat with Vegeta GT. This guy draws a card on attack, and ramps from deck if he deals damage, effectivly providing draw, ramp and hand control in one leader because your opponent will need to defend if they don't want you to ramp! Important to note that this leader should only be played mono blue because with any other colours ramp will be inconsistent. To help balance this leaders great skills, he only draws 1 on awaken.










This is where the party starts. Awakened he draws 1 per turn on attack, and still has the ramp skill. He also restands on counter giving you another opportunity to try to ramp if your first attack was defended. So damn strong. I think this guy is probably the new best generic blue leader!











Now on to Yellow where we see more from the Shadow dragons. Eis Shenron's 2 drop is still under wraps so I think he must be an SR! This guy evolves on top of the 2 drop fpr 1 energy, or can also be played as a counter play that negates a 5 drops skills for the turn, AND negates another battle card (ignoring barrier) or UNISON cards skills for the turn! This is the first counter play that directly targets unisons, which is a sign of more to come, in this reveal even!












Naturon Shenron's evolve is a 20k dual attack when played, and he also allows you to refill your deck with shadow dragons. He has an on combo auto for 1 yellow that allows you to play his dragon ball from the drop area. With all these extra shadow dragons, Syn Shenrons ultimate ability is just looking better and better!
















Krillin is about to get fisted in the new supercombo for Yellow. Nothing much else to say. Poor bloke.















Ah, and here's Makyo Star. The Garlic Jr field card that allows you to seach for a demon clan on activation, and play a 2 cost demon clan at the end of every turn with it's skills negated. The value this card provides is excellent. The only problem is it will start to drain your hand fairly quickly.














When I mentioned that other counter plays will target unisons, this is what I was talking about. At first glance this just looks like a worse crusher ball, until you realise it doesn't specify battle cards. This can force a Unison to be played in rest mode. Very helpful to counter big bombs like the Majin Vegeta unison.













On to the black rares, we have another Dark Broly that can play off the Dark Dragon Ball. This guy warps a card from your opponents drop and also a card from their hand. Pretty good considering he can come out turn 1!
















Wowza! SS3 Xeno Goku, a free 20k DS Crit . This card is insane. It will be a staple in any deck that can run over realm, and in black decks will be back breaking when combined with the Bibidi supercombo (if it isn't hit). I love this card and hate this card at the same time.













SS3 Vegeta follows suit with another over realm card. This guy isnt as good IMO, he costs 2 Black energy, immediately limiting his splashability, but his removal power is extremely strong. When he comes into play he draws a card nd warps an opponent's battle card ignoring Barrier. Something over realm has lacked pretty hard is barrier removal, so great to see it here!










The final Over Realm card revealed today is Bardock. He's a 1 cost black over realm 6 that puts a restriction on your opponent that only allows them to attack once with battle cards on their next turn. Super strong. Can only be played once every two turns to balance it out. My favourite thing about this is that it's not Bardock Xeno, so for some "spice" you can run Bardock Will of Iron and combo on top of this guy once you play him, since he's only a single strker that will leave the board at the end of the turn anyway. So much fun!












The final card of the reveal is the black version of the new supercombo! I'm relieved they did this, I had a feeling black might be left out in the cold again! Great that it's Vegeta Xeno too so it helps with union for Vegeks.








What do you think of the new cards? I still feel like Garlic Jr is probably the weakest archetype of the new set, but there's still more reveals to come, so who knows. Check back tomorrow for another write up!


Don't forget to check out GrandJGames for all your singles and use the code saibamen5 for 5% off your next order!



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