Supercombo Madness - Set 11 Red & Green Cards Revealed!

G'day everyone! I'm a little late on this one because I'm out of town picking up a new addition to The Saibamen family this weekend, a baby Pug named Rosie! I'll introduce her to you in a video coming up at some point. Since I don't have as much time as I'd like to dedicate to this card overview, forgive me if I rush over a card you like the look of or miss anything seemingly obvious! Hit me up in the comments on Facebook if I do!


Anyway, Bandai revealed the majority of the Red and Green cards from Set 11 yesterday. We had a taster in the Dev update which I wrote about here, so I won't go over those cards again. Let's get down to business with red!





We'll go through these in set order. First is another Gotenks unison (This guy has the most unisons as far as I know, assuming you count his adult form). This guy is actually really solid, especially for a 2 cost. He adds a marker every time you activate a Union skill, which, in combination with a lot of the red unison support in this set is really strong. He can draw a card for +-0, and once he's at 6 markers - which sounds like a lot, but again, the support makes this reletively easy - can -5 to make himself a 30k DS dual attacker. Not a bad way to finish off an opponent that doesn't pressure your unison as much as they should.





The second red unison in set 11 is Kale. Cool to see her back in the game as red support. This card is pretty much only useful in the new Broly Swap deck. When you use swap with a red battle card you gain a marker, once per turn. When she's played (for 1 i might add!) you can search the top 3 for a red saiyan. She minus' 7 to neg a leader by 15k for the turn, and play your 5 cost Swap Broly from your hand. Now I'm glad this skill has such a heavy cost, because it's super strong. Unlike Gotenks, I feel that this will be hard to pull off as Kale is only a 5k, which means she can be pressured with almost anything. I'd pass on this card, but you never know.






If you were wondering what the title of this article was reffering to, this is it, or at least partly. Each colour will now have a supercombo similar to Heles. When you combo with it and your life is 4 or less, you place a card from your hand at the bottom of your deck, and draw 2, then the card gets 10k combo power. Definitely not as good as Paragas, but as good, if not better than Heles. The fact that this card is a baby Raditz is super exciting too.












More support for the Gogeta BR archetype, this Goku plays for 1 if you return the 1 cost Goku Br skill less card to your hand. He can then attack for 20k and return himself to hand. This returns to the theme from the Destroyer Kings Gogeta deck of keeping a large hand size.











So this is a strange one in my books. Goku is quite the cutie, but I find it weird that he has the same Character name as the adult Goku from this engine. It makes sense so he can be searched and used for fusion (if there's a Vegeta with 4k), but in terms of consistency with game design it seems lazy. Kakarot, or at least Son Goku Youth: BR would have been better, while not gelling with the rest of the deck, it would make more sense within the card game world Bandai have built. Anyway, this card lets you draw 1 and block for 1 energy assuming you have a red unison in place. Pretty good value.













This guy is the same as the Goku two cards up but for Vegeta so I won't go into detail. Cool art though.















Same issue with the baby Goku above, this guy can be used as a fusion piece and I think that's super weird, especially since he's a 10k so mixes with all the other pieces well. He adds 1 marker to your unison for 2 energy, not amazing value but in a pinch it could push you over the edge to being able to use your Unison's main ability.













Goliamite is back, this time in red. This card is very similar to the set 4(?) combo Demigra. He is a free combo that pops a 30k or more battle card if your opponent has 3 or less energy and it's your turn. The difference is he's also a 5k blocker if you feel you need one, which I think will be never for 2 energy.
















Now we get into the Red Broly Support. This Paragus is a 1 cost with Overlord, allowing you to control your Servant cards early. He also searches for a red Broly BR or a red unison card with a cost of 1.














2 drop Paragus is another overlord card, but he has a skill that allows you to grab a Broly from your drop if he is discarded from hand via skill. Great defense against hand destruction and may also have synergy with some other cards that require you to discard in this format.














Cheelai (and Lemo to follow) are similar to the Cooler and Frieza cards from set 9 that return a Frieza clan to hand (except for Broly). You can tap 2 to return a red Broly BR to hand during your turn or during battle, which could be very useful if your opponent is trying to destroy it. Cheelai also acts as a blocker to top it off.















Lemo has the same skill as Cheelai except he's a 15k beater rather than a blocker, so he's meant more for offense.













Up until now this reveal hasn't really excited me that much. I'm not sure if it's because I'm not a massive fan of the above archetypes or because I'm just thinking more about getting my new puppy, but that changes right here. This card looks fucking sick. Bardock from the Broly movie just looks awesome in general, and this card is no different. On top of that, this card is also bonkers, allowing you to +3 markers to your red unison for 3 energy. He also has deflect to stop your opponent from messing it up for you. This guy could push Unisons like Kale over the edge to get their expensive skills off.












Who's that handsome bloke!? Nappa makes an appearance as a generic supercombo in this set. The Saibamen pay their respects.













A red Dark Dragon Dragon ball is the first Extra card of this reveal. I don't know much about the DDB's, but I assume this card is red (despite being for a Black archetype) because the ball itself is red? IDK, maybe it's something to do with making it less splashable, despite the 0 cost. Someone can explain this to me in the comments. This card like the other Xeno balls allows you to play the Xeno (Dark) version of the card using the standard version as tribute. In this case that card is a Black Broly (not BR) with an energy cost of 1. You can play A Dark Broly from your deck or drop. This seems like it could be snapped depending on the targets.