• Chris Trevenar

The Spice King #1 - StarterKu Revamp

Updated: Oct 18, 2019

Hi Saibafam!

Chris here with my first ever deck list article, and not just any old deck list, this one is going to be spicy!


Firstly though I would like to state that these deck lists are just for a bit of fun that you may want to try or at the very least I hope they inspire you to make your own cool spin offs. By no means are these super competitive at the top level, however they are built to hold their own in your local tournaments and shop events.


Now to the good stuff!


Since this is my first ever write up, I want to take us all back to where it all began for me.

Starterku


Back during series 2 release this leader was the bomb. I fondly remember the blue/green build being such a fun deck to play.


So here it is, a call-back to one of my favourite decks!


I will go through each card individually and my thought behind it plus the big play on turn 4 or 5 depending on if objection is played. Will it work all the time? No, it’s not a guaranteed win condition, there are plenty of counters out there. But playing up to 5 threats on the board plus your 20K leader at 5 energy in a single turn is something I couldn’t resist trying out.


So here is the breakdown on the deck:

LEADER: Super Saiyan God Son Goku//SSGSS Son Goku

I will always have a soft spot for this leader. Being able to untap for extended plays really felt great (and still does) when going for the win with this guy. It has unfortunately fallen away since as most leaders just simply out draw you. However the challenge has always been to use that untap to your full advantage so you don’t fall behind too early. Even still I feel as this card game matures this leader will have his day in the sun one more time.


Awakening Talent Pan x 3

Awakening Talent Pan x 3

This card is super useful for awakening with this leader while maintaining a decent hand size.

If you can get 2 of these early you can potentially play 2 on your first turn if you are going second for 2 x 15k swings and netting 2 life as well as returning both to your hand.

This also guarantees awakening so your opponent can’t stall you out by not attacking. Very useful.


Son Gohan, Momentary Awakening x 3

Son Gohan, Momentary Awakening x 3

This is in the deck purely to search for the Unlikely Duo Son Goku. Not much else to say about this guy.


SS Vegeta, Exploding with Energy x 3

SS Vegeta, Exploding with Energy x 3

Your biggest weakness are those 1 drop anti-untap cards. I've found that this card deals with them pretty well, especially when your opponent plays more than 1 to try to rub it in.


Urgent Aid Kami x 3

Urgent Aid Kami x 3

These are becoming almost staples in decks now. Very useful when up against senzu users or just blue in general. Now that other colours are getting ways to untap these are just going to be required soon.

Also searchable by Goku.


Unlikely Duo Son Goku x 4

Unlikely Duo Son Goku x 4

This guy is part of the big play I was on about before. Spice incoming. Also useful for finding the Piccolo that you will need to pull it off.


Piccolo, Special Beam Cannon Unleashed x 4

Piccolo, Special Beam Cannon Unleashed x 4

You will need this in hand when you throw down Unlikely Duo Son Goku. It is searchable too and also gets that Frieza out for you when you pop something with his effect.


Surprise Attack Frieza x 3

Surprise Attack Frieza x 3

Again, you want 1 in hand by the time you use Piccolo’s effect. Drop him for free.


Super Saiyan Gotenks x 4

Super Saiyan Gotenks x 4

Bringing back the glory days! I love this card, drop him for 5 and untap 2 energy plus draw 1. You want to play him and untap 2 green energy and let your leader untap the blue.

This basically lets you set up a defensive for next turn or play more threats for the win.


Scientist Fu x 2

Scientist Fu x 2

As your deck doesn’t net many cards due to your leader, this guy is very handy keeping up with your opponent’s hand. Also very good at catching your opponent off guard when they are on 2 life. Great card in general really.


Fu, the Dark Banisher x 2

Fu, the Dark Banisher x 2

I wasn’t sure if I wanted this guy in the main deck originally but I think you can do some pretty cool stuff with him with the ability to play a Gotenks and untap 4 energy. It means you have a plan B if you need it.


Mai, Filled with Energy x 4

Mai, Filled with Energy x 4

I picked these super combos as they are targets for Goku. Sparking supers are not ideal as you will be using overealm.


All Too Easy x 2

All Too Easy x 2

Just a bit of set 7 spice. I’m not 100% set on this card but it is super useful putting the anti-untap cards back in their hand early if you don’t get any Vegetas. Having 1 in the drop also helps as they may play one late game.


Dimension Magic x 3

Dimension Magic x 3

Awesome counter card, sparking isn’t needed too much with this deck but even with overealm you will still find you can use it as long as you pay attention to your drop area.


Mafuba x 1

Mafuba x 1

You can bump this up to 2 if needed but 1 is enough to just add a bit of backup.


Senzu Bean x 4

Senzu Bean x 4

Just great for this deck in general. Staple.


Objection x 2

Objection x 2

I considered 3 but honestly you don’t need to ramp every game. More of a luxury if you manage to get one off early. 3 was too much for when you play against aggro decks. Always hated getting these out of life.


You're Wide Open! x 2

You're Wide Open! x 2

It’s not the best counter:play but it is blue and works well with this leader as you can tap yourself out on the offensive and get 2 blue back up with your awakened leader effect for the defensive.

Combine this with dimension magic and you will find this card gets a fair bit of use.


Result of training x 1

Result of training x 1

So spicy. This card won me so many games during series 2. It honestly is not needed but if you are playing on 5+ life and you can’t seem to find those Pan's and this guy is in your hand, just do it. It’s a great feeling.


The 1 takeaway I wanted to bring back was the synergy with Gotenks and the leader. Being able to untap 4 energy on turn 4/5 was huge and allowed you to play 2 threats in 1 turn (This was a big deal at the time)


Now since the landscape has changed playing multiple threats in a turn is a lot easier, you can actually use this 9 energy to devastating effect if you have the correct hand and set up.


One play that I could consistently get to work was this:

When you have 2 blue 3 green energy play Gotenks, untap 2 green. Then swing with your awakened leader and untap 2 blue. Then play Unlikely Duo Son Goku. This then allows you to play Piccolo, Special Beam Cannon Unleashed. Swing with Goku first then activate Piccolo’s ability and pop a target. This then allows you to play Frieza for free from your hand. You should have 1 more blue energy untapped. You can either extend your play using some Senzu beans or play Scientist Fu with that last energy.

All of a sudden you have potentially drawn 5 cards, untapped 4 energy and destroyed 1 target with the possibility of discarding 2 cards from your opponent.


So there it is guys. I really enjoyed putting this together as well as testing it myself. I have left the sideboard open so you guys can put your own spin on it and maybe even change it up a little in your own way.


I am going to be doing at least one of these a week so hopefully you all enjoyed this list and look forward to the next!


Till next time Saibafam!


Chris Trevenar AKA The Spice King


https://www.dbs-decks.com/#!/deck/216615


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