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Vermillion Bloodline Teasers Released!

Wowza look what we have here! Bandai have revealed some teasers from Set 11 (UW02) Vermillion Bloodline! My head is about to explode, I just opened my anniversary box, now this?? I can't cope! Let's get straight into the nitty gritty! We have a clear look at the packaging of the next set now:

Looks spectacular doesnt it? All that SS4 Goodness. Let's get right into the cards! Starting with Red as always:




Gogeta (Br) starting us off with a bang. This guy shows that the red cards next set are focused on the Broly Movie. Interestingly, this dude is similar to Frieza Prison in that he seems to focus on red extra cards (with an energy cost of one?). When he attacks, you get to self awaken (if you choose) and also search the top 5 cards of the deck for a red extra card as mentioned previously. He also draws a card once per turn if you activate a Unison skill (interestingly it doesn't lock you in to union fusion, so potara and absorb are on the table). He has a standard awaken skill that untaps 2.










Once awakened, this guy is a powerhouse. He has Double Strike as standard, and he gets to draw and buff himself 5k on attack, making him a nuisance to deal with. He retains his skill to draw when a unison skill is activated.















We are still getting skill less one drops... Maybe with the anniversary box support they will work?


















See above. You can buy these coats btw, I've seen them on AliExpress.














Okay, back to the good stuff. Gogeta, Fusion of the Gods comes out for Three Red energy. You draw two cards when you play him, then you can add a marker to your red unison card, and neg your opponents battle cards by 15k. Not too shabby for 3 energy, especially since he can't be KO'd!











Here's our big sexy Gogeta SR for red. He's a beaut for players and collectors alike. Evolves for free of the previous Gogeta, thenadds two more markers ro your unison (WTF, Hyper unison charge lol) and doesn't let you play anymore battle cards for the rest of the turn. It can't be KO'd as per the above, and also allows you to neg an opponent's attacking battle card by 20k (once per turn). Pretty snazzy if I do say myself. These guys have a tiny bit of synergy with the previous Red Gogeta:BR cards too, which is nice.











On to the even bigger boi. Broly gets yet another leader (come on bandai give me some variety please). This guy draws from life and gains critical, similar to Slug. He also allows you to add a red extra card with an energy cost of 1 from deck to hand once per game. He has a standard awaken to untap 2.













So on his awakened side he's critical as long as you have a red Broly:BR card in play. He draws and gains +5k when he attacks, and allows you to play a Broly:BR when one is removed from the battle area, allowing you to keep that presence on board for your permanent or restart your swap chain. Yes, Broly Swap, it's a thing.













Speaking of Broly Swap, here's your starter, and what a cutie at that. He's arguably the weakest of all the 1 cost swap cards, but at least he can get an attack off if you already have a Broly BR in play. He goes straight up to 3, which really means nothing much at all given it's a new archetype. You can only play him once a turn... they're really scared of another Bardock sitch.












Next up, broody teenage Broly takes up the 3 drop slot. He has swap 4 for one red energy, and he restricts your swap target well. He has the servent keyword (we can only assume a Frieza or Paragas card will have overloard). He then plays said paragas card with his auto.
















Here comes a new Foreseeing Hit style card in that it warps an opponents card for the turn. He also hads a marker to your red unison. He's a 20k with servant. Nothing amazingly spectacular. He goes up to our 5 drop Broly for 1 energy.













So at this point we've used three energy and had at least 3 attacks. Now we have a critical 30k attack. Broly ain't serving no one no more. He adds yet another marker to your unison (is this reds thing now?) and has the same skill as the above with the card warp. Swap has an extra cost this time, requiring your opponent to have 3 energy or you to have 4.












Kapow, Unlimited Power is a beast. A DS Crit 35k beater that wants to slam your opponents face while ripping 3 cards from hand with the Foreseeing Hit skill and adds two more markers to your unison. By now this unison is a fucking powerhouse.














Ba is back! Now this is a character I can get behind. A bear like animal that is kind of just a large mass of fur. I like it. He's a blocker that also lets you search your deck for a swap piece. Decent, but for 2 there may be better options.














The final red card is an extra card for the Gogeta archetype. It allows you to play/add to hand one of each of the aforementioned skill less cards from your deck or drop for one energy. Giving you the option of wide board or grabbing your pieces/combo power. Not bad.











On to green and oooooh boyyy this is what I'm talking about. Majin Vegeta has to be one of my favourite characters from the series. He's such a badass, and I'm glad he's getting another leader. He's an overloard, which is really cool because up until now we only knew of battle cards with this skill. He has +5k and DS as well as a +1 when he attacks if you take a life... That's epic. He also awakens at 5 or less allowing you to untap 2 energy. I may be in love.











Awakened this guy gets an activate main with the same clause as the auto on the front. He also let's you play the Vegeta Servant card you place there with his skill for one energy. I think this Overlord/Servant thing has legs. I can't wait to test this guy out.















Here's our aforementioned Vegeta Servant card. He's a 20k Double striker that restands when your opponent uses a counter, potentially granting you 4x double strike attacks when combined with your leader skill to replay him (if your opponent is daft).














Of course Babidi is in the mix as well with a 1 drop that either Activates the below field card, or allows you to search for a Vegeta Servant card. I expect that this will be a very useful card in this deck.















This card comes out using the Babidi above and allows you to play a 3 drop buu from your deck once it has 4 cards underneath it. Similar to the Sealed Ball from set 2.















This 3 drop Buu, while not specifically associated with the Vegeta deck, is Majin, so I thought I'd include it here. It's a 3 drop that removes a marker from your opponents unison. I goes hand in hand with the next couple of cards.
















Here's another 3 drop buu that Kos a 4 drop. It has deflect, which is nice. Either of these two Buus can be evolved into Buu Xeno using this next card.
















Another Dark Dragon Ball. Like the previous 2, this card can be used as a 5k buff in a pinch. It allows you to play a 5 cost Buu Xeno on top of a 3 cost in yourt battle area.














When this guy comes out, he negs your own unison in order to neg your opponents, and also drop a card from their hand a remove a battle card. Not bad for 0 energy! Unlike the Cell and Frieza Xeno chains, the Buu chain doesn't stop here (and let's be real, it would be lacklustre if it did),













I dub thee Clownboi Buu. This guy can evolve on top of the 5 drop for 1 green energy. He's a Double Strike Dual attacker that replays one of the above 3 drop Buu's if he's removed. The great thing is you have the option of at least those two depending on the current sitch. It doesn't seem stupid but definitely not to be slept on.












Just when we got Green Gotenks support. I was going to brew the old leader, but now I feel like it's not worth it! This guy draws one when he attacks then awakens at 4 life or when you have a Green unison with a specified cost of 2 in play (fuck that's a mouthful and I hate typing it). He knocks himself down to 6 if you use the latter awakening clause.










Oh baby, I do love me some ghost kamikazee, especially when they're SS3! His dude protects your battle cards from your opponent's leader which is a cool idea. He draws on attack againm and allows you to tap one green to remove a marker from your opponents unison (so green is removing and red is adding?) or discard a card to play 2 ghost tokens. That's pretty good since ghost tokens are the gods of the token world.