Today we have a special blog post - A deck profile from one of Oceania's top players, Mickey Khanthisuwan!
Mickey likes to troll his locals by playing sub par leaders and still raking in those W's! This Gotenks deck has won multiple local tourneys in the current meta, which is super impressive!
Here's Mickey to take you through it!
Hi all, Welcome to my Gotenks deck profile! This is my favourite deck and is my go to every time I want to play something fun for locals purely because it allows me to play tokens (for which I use my signed waifu cards) to show the world how precious they are! This is a very aggressive deck as it utilises board spamming with a lot of 15k power tokens (waifus) on board and the leader ability to force your opponent to discard one card almost every turn.
So here we go! Lets start off with the leader
The Draft Gotenks leader allows you to play the main card of the deck – Super Ghost Kamikaze attack. It also has the ability to make your opponent discard every time it attacks a leader card if you have fewer cards in your hand than your opponent (which goes very well with how I build this deck to be more board spamming/less hand build)
4x Super Ghost Kamikaze Attack
This is the main card of the deck, it allows you to play 2 tokens (waifus) that have 15k power on TURN 2 which allows hyper aggro + utilising your leader ability. I run 4 of this card because it is the essential for my deck, allowing me to board spam from turn 2 onward with cards that are not easy to kill (unless they run the obvious dirty counters such as 4 drop Kale, Masked Saiyan etc)
3x Ghost Attack Super Saiyan 3 Gotenks
This card is a very late game card for the deck which allows me to play 3 tokens with 5 energy + another 20k beater. It also gives all my tokens double strike if I have 4 or less cards in hand, which is very useful especially when I can all in my hand without champa and they would gain double strike from the Gotenks' effect
9x Waifu tokens
Now I want to talk about the 15k power tokens some more. Yes they are so precious but don’t underestimate them! They are 15k power naturally with NO energy cost, which mean that some of the best counters in the game do not affect them (Shocking Death Ball, Vegeta the Cruel, arrival Gogeta, 1 drop Kami’s auto). The ability to play them as early as turn 2 will put pressure on your opponent to kill them (with combo or 15k+ on board) otherwise they risk having 2 15k bodies to deal with the next turn.
3x Digging Deep Vegeta
This is the main self awakening card. You can play this on turn 3, use the effect to gain cards into your hand as well as a 20k body that can attack twice in one turn. Very powerful especially if your tokens are on board for more pressure.
4x Saiyan Cabba
There are only 6 turn 1 cards in this deck. I chose Cabba over crit Trunks because it has double strike which will make your opponent have more cards in hand than you turn 1 if you go second and Cabba's attack goes through (or they could waste two combo cards which mean they ditch even more cards just to stop leader effect LOL) then you can attack with your leader after and make them ditch an extra card (which mean they will either lose 3 life & 1 card from hand or 1 life & 2 cards from hand turn 1)
2x Planet M2
This is a very important card but it is also an extra card which is why I decided to only run two of it. The main reason for this is to kill the opponents 1 drops if they are 5k or lower. This deck has a very big counter in 1 cost Black Masked Saiyan (discard two if you play 15k or lower card with non keyword skill). That is why I run this card & the 1 drop Vegeta which allows me to kill their 1 drop and play my tokens.
2x SS Vegeta, Exploding With Energy
This card is also there to kill 1 drop Black Masked Saiyan. Additionally it's a green card which allows me to combo with it to play arrival Gogeta. I don’t run many green cards in this deck that is why he is there instead of more Planet M2.
2x Tactical Victory Vegeta
This is just another filler green battle card that has hidden effect against specific opponents (mainly zamasu and broly which run essential field cards) it is used as a arrival/green energy against non field leaders.
1x SSG Vegeta, Energy of the Gods
This card is used to get rid of blockers or more 1 drop Black Masked Saiyan. It is also filler for arrival/green energy. It can be played with just 1 energy as a 15k if your opponent has 2 or more battle cards. Basically a token for 1 energy.
4x SSB Gogeta, Resonant Explosion
Very good arrival card with 20k power, double strike and removal. This card can be used either offensively or defensively for just 1 energy. This deck has a mix of green and red cards which allows Gogeta to easily be played.
2x SS Gogeta, Acrobatic Warrior
A free 15k if you played a Gogeta, basically another free token with hidden ability (see next card)
1x Son Goten & Son Gohan Familial Bonds
Ultimate cheese card in this deck. If you manage to get your opponent to 1 life (which is not hard with this deck) then play Gogeta into this card, activate alliance and deal 1 damage to your opponent, can catch the opponent off guard and earn a win in a very sneaky way.
4x Vegeta the Cruel
A battle card that is also a very good counter. It can be use to ko a card and make them discard another card from their hand (very good effect especially with this aggro/hand destruction deck). It is a 5k combo green card so you can even charge this or use it for arrival.
4x Defending Father Paragus
Hands down the best super combo in the game. It lets you draw two cards then discard one from your hand which is very very good especially since you can discard any dead cards you may get in your hand late game (Planet M2, negate on the kill turn or any extra 1 cost combo cards).
2x Hidden Power East Supreme Kai
This card gives double strike to any of your cards during the combo phase. Very good to use when you go in for kill since you have a board of cards that you can just keep attacking and pressuring their hand/life until it's low.
3x Heroic Duo Videl
A 1 drop negate that is also a battle card, can use it to negate or as arrival filler.
3x Shocking Death Ball
Sometimes you will be tapped out with this deck. This negate is good if you have green energy open or no energy but getting attacked by triple strikes or big bodies.